Double Dungeons | |
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Developer(s) | Nippon Computer Systems |
Publisher(s) | NEC Interchannel |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-16 JP September 29, 1989 NA 1989 Virtual Console EU March 9, 2007 NA March 12, 2007 AUS July 13, 2007 |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Double Dungeons players select from 22 levels, earning gold and experience by killing enemies. The last level is not accessible until the player beats the others. This gold can be used to buy items and weapons at a shop, or rest at an inn, while the experience points help to raise the player's level. The player(s) cannot die, but are sent back to the start of the dungeon if they lose in battle. The two-player split-screen mode is co-op.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Double Dungeons since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1722 | Windows 8 | Intel Core 2 Duo T7100 @ 1.8 GHz | Mobile Intel 965 Express Chipset | No problems. | Jogait |